In the recent event of the Eve Universe, a player controlled roleplay alliance has lost a vast portion of space called Providence. I've written about these events before and talked about CVA, Ushra'Khan and AAA--all player alliances. Many players of Eve have commented that CVA's rebuttal of AAA's demands was "stupid". The logic behind these statements is that AAA is a much, much larger alliance and would mop the galactic floor with spilled CVA guts--which they have proceeded to do. These pilots are confused by CVA's motivations... why on Earth would the fools choose to fight AAA? CVA has said they have done it for "roleplay" reasons which has sparked a wave of bewilderment from the AAA community about the stupidity of roleplay as a reason and further that CVA has quite obviously "lost" so roleplay has failed. But that misses the whole point... Let me back up.
Eve is a very open ended game. You have pilots, skills, spaceships, lots and lots of industry, and a whole galaxy of solar systems to explore. You literally wake up in this world with no set goal. You get to decide what ships to fly, what goods to buy, and how to make your living in this world. Now maybe you're serious about your roleplay and create a back story for your pilot and you live life as the immortal "capsuleer" that all Eve pilots are... But even if you don't do this, to some degree, all your decisions are roleplay decisions. What did you want to do in the game? The game didn't lay out a path for you. You were not created a Mage in a static region with 250 quests to complete before you could advance to the next region... Your story will not be the same as any other player. All your choices have been a reflection of what you wanted to do, not forced down an alley of what "character class" you picked.
The CVA alliance is just an extension of this taken to the Alliance level. The leaders of the player created structure had decided they would control Providence as their own entity. They would fight to keep it "free" for all pilots to explore. They would fight against aggressors that disrupted their space and aggressors that would not honor their "right" to rule the region. No one at CCP Games gave them this right... they took it. When AAA appeared (yes, provoked, but that's not important here) CVA kept true to their vision and vowed to fight the aggressors. They knew they would likely lose, but it was more valuable to them to keep up their identity as CVA than to keep the region known as Providence. They did not acknowledge that AAA had any greater right to tell CVA what to do than anyone else. Of course, AAA has overwhelming force of arms and has demonstrated its power. While AAA laughs at CVA's "roleplay" decisions it is humorous to note that AAA itself decided it didn't like CVA's lack of respect (a very roleplay decision) and invaded Providence. For all the pundits hurled at roleplayers in Eve, we seem to not realize that all of us are roleplayers in Eve--some just write more fiction about it than others.
Enjoy the show folks. These events are what make Eve interesting. There will be no "Lich King" release to drive some sort of story in to Eve... the story is written every day by each of the pilots in New Eden.
Eve is a very open ended game. You have pilots, skills, spaceships, lots and lots of industry, and a whole galaxy of solar systems to explore. You literally wake up in this world with no set goal. You get to decide what ships to fly, what goods to buy, and how to make your living in this world. Now maybe you're serious about your roleplay and create a back story for your pilot and you live life as the immortal "capsuleer" that all Eve pilots are... But even if you don't do this, to some degree, all your decisions are roleplay decisions. What did you want to do in the game? The game didn't lay out a path for you. You were not created a Mage in a static region with 250 quests to complete before you could advance to the next region... Your story will not be the same as any other player. All your choices have been a reflection of what you wanted to do, not forced down an alley of what "character class" you picked.
The CVA alliance is just an extension of this taken to the Alliance level. The leaders of the player created structure had decided they would control Providence as their own entity. They would fight to keep it "free" for all pilots to explore. They would fight against aggressors that disrupted their space and aggressors that would not honor their "right" to rule the region. No one at CCP Games gave them this right... they took it. When AAA appeared (yes, provoked, but that's not important here) CVA kept true to their vision and vowed to fight the aggressors. They knew they would likely lose, but it was more valuable to them to keep up their identity as CVA than to keep the region known as Providence. They did not acknowledge that AAA had any greater right to tell CVA what to do than anyone else. Of course, AAA has overwhelming force of arms and has demonstrated its power. While AAA laughs at CVA's "roleplay" decisions it is humorous to note that AAA itself decided it didn't like CVA's lack of respect (a very roleplay decision) and invaded Providence. For all the pundits hurled at roleplayers in Eve, we seem to not realize that all of us are roleplayers in Eve--some just write more fiction about it than others.
Enjoy the show folks. These events are what make Eve interesting. There will be no "Lich King" release to drive some sort of story in to Eve... the story is written every day by each of the pilots in New Eden.