Wednesday, October 22, 2008

Evelyn Drake


Level 1 Expert / Level 2 Adept (True20 Character)

Evy's slight frame holds a frighteningly compelling woman of young years. Highly educated at Radcliff she has studied archaeology. While Evelyn’s family is not well-to-do, her Aunt Alice was the first female professor at Harvard. Alice mentored Evy through Radcliff.

Evy's father was a well travelled global purchasing agent for Marshall Field’s based in Chicago. Mr. Drake raised Evy’s as a single father following the death of his wife when Evy was only two. The young girl spent most of her life with her Aunt on her mother’s side, Alice Hamilton. Her father taught her to fly aircraft, to shrug off limitations, and how to shoot just in case.

Miss Drake currently resides in Chicago and works for Lareux Procurement.

Evy can quickly capture the attention of men and women, but never seems to lack for men willing to do her favours. Men find it difficult to pull their gaze from her and often hang on her every word.

Combat is a rarity for Evy. Most men can not bring themselves to be physically violent with the disarming woman, but in the rare instance it becomes necessary, Evy has been fully trained to use pistols, rifles and shotguns. In the field where danger appears to be inevitable she carries a shotgun for guaranteed close combat success and a pistol for general defence. But, more often than not, Evelyn only needs to politely suggest that fighting isn’t necessary and this is usually enough of a distraction that the matter resolves itself long before she has to actually fire a shot. In game terms, Evy can paralyse a non-threatened target with Fascinate and then use Suggestion to completely avoid combat.

While out of combat, Evy can make a lot of friends very quickly—especially male friends. She has a 1 in 4 chance to convince neutral strangers to offer genuine help (small amounts of cash, rides, personal information, shelter, small gifts, etc). She has roughly a 50/50 chance of convincing a man who was sent to kill her in to only making sure she leaves town (as a hypothetical example). The odds with women drop slightly, but they are still quite good.

Due to her college education Evy is great judge of human nature. In some cases she may gain bonuses to social interactions where she can employ both her natural charm and her keen intelligence. Years of field and college study have given her a broad understanding of history. She has about a 4 in 5 chance of knowing common historical facts (like when the Romans occupied Alexandria) and roughly a 50/50 chance to know details (like how big the Roman army was, where it camped, what important artefacts is may have carried). She has a naturally cautious nature and can occasionally spot traps and tricks, she is much better at stopping and systematically searching areas. When she does find a trap she has slightly less than 50/50 odds of disarming a basic threat. Since there are many “issues” around access to historically significant sites, Evy has learned to “avoid interest” by sneaking in unseen. She is no master of stealth, but would in time become quite difficult to notice for average guards.

Stats:
STR: +0 DEX: +1 CON: +0 INT: +3 WIS: +0 CHA: +2

Saves:
Will: +2 Fort: +2 Ref: +1 Toughness: +2

Skills:
Disable Device (Int) +8, Knowledge (Human Behaviour, Int) +7, Knowledge (History, Int) +8, Pilot (Dex) +6, Notice (Wis) +5, Search (Int) +8, Diplomacy (Cha) +7/+11, Bluff (Cha) +7/+11, Sense Motive (Wis) +4, Gather Information (Cha) +6, Stealth (Dex) +5, Medicine (Wis) +5

Feats:
Fascinate (Diplomacy), Suggestion (Diplomacy), Firearms Training, Attractive (+4 to Diplomacy and Bluff vs. Men), Defensive Roll (+1 Toughness Save, Spirit Guide (Ghost Familiar)

Powers:
Summon Sand Golem,

Core Ability:
An expert can spend a point of Conviction to gain 4 temporary ranks in any skill, including skills in which the expert is not currently trained or that cannot be used untrained. These temporary skill ranks last for the duration of the scene and grant their normal benefits.

Attacks: Base +1 (Combat) +1 (Dex) = +2
Shotgun +2 (+3 inside 30') for damage +5/+6
Browning 9mm +2 for damage +3
Unarmed +2 (non-leathal) for damage +0

Defense: Base 10 +2 (Combat) += 12 w/Parry 0 = 11 w/Dodge +1 = 13
Leather Jacket +1
Toughness Save bonus: +1 (Leather Jacket)

Spirit Guide: Kinkaid
Kinkaid was found trapped a steam tunnel vault oned by Dr. James Breasted underneath the University of Chicago. Originally of scottish ancestry, he died while sealed in the vault along with the artifacts of his discovery--a discovery so shocking the academic world ignored it. But the US commission of sensitive information paid closer attention. They pressured Dr. Breasted to seal Kinkaid away. The ghost has progressed through various stages of existance in the 20 odd years he's been dead. But recently he discovered a link through Evelyn. Her connection to him has provided new awareness to the world of the living as well as given him doorway to the other spirits of the dead. Evy found rituals that would bind the two together forever. Kinkaid agreed to be part of her adventures and protect her as long as he was able.

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