Monday, May 18, 2009

Battlestar Galactica: the Boardgame




So at DoG I got to play my first session of Battlestar Galactica. I bought this game a few weeks ago and I've had my eye on it for long time. Search Google/Youtube for video reviews of the game, there are many and they will probably give you a better idea of the game. I wanted to talk about this specific game session on the blog. In a nutshell, I loved it.
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Players select characters to play at start up. I went with Giaus Baltar. I was 4th pick. Giaus' special ability is to draw a skill card of any type during a "crisis". This is handy as it guarantees that during my turn I can at least help a little (or hurt). The crisis phase of each player turn is really where all the action is and makes or breaks the final victory. One per game, Giaus can look at any player's loyalty cards to see if they are a Cylon. Giaus gets two of these cards, but in this session, I was not a Cylon.
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The game was wicked cool and did a lot to capture the feel of the series. The pilots kicked cylon butt in space. The other characters threw in support in most respects just like their counter-parts in the series would. I even ended up in the Brig for while. The Cylon attacks were probably the most gripping. Attacks don't end at the end of that player's turn. So the next player draws a new crisis that must be dealt with in the midst of the attack. Sometimes second attacks occur on top of the first. The intensity starts to build. The Humans struggle even in the most cooperative game.
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In our game the President (Laura) and Starbuck turned out to be Cylons. I actually turned out to be a "Sympathizer" but since the Humans were already fairing poorly, the "sympathizer" doesn't have further negative effect. Having the President turn out to be a Cylon is a pretty rough blow to the Humans. But as it turned out, the Humans just barely squeeked out a victory. We lost a ton of population and morale, but we made the final jump.
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We had 6 players in this session. I think the game would play best 4-5. But 6 is quite doable. Really I think you could do even more. 3 players would make it really hard on the Humans. The challenges don't get any easier with 3 and that means the total contribution each player makes must be higher.
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The game complexity overall is not too bad. It is far less complex than say Axis and Allies, but certainly several steps above your average boardgame. Avid fans of the series may really like the game, but they will have to absorb some moderately complex rules. Game lovers should have no issue at all. It is a longish game--running 3-4 hours. But unlike other long games that seem "forgone" for the last 30% of the game, BSG is gripping right to the end.
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For those Wellington readers... We should plan a game-my house--I may even provide pizza. Game On!

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