Thursday, March 25, 2010

Re-Post of Eve in-game objects.

These links will only work from the in-game Eve browser...

Showinfo explorer - short php app allowing you to check any showinfo link with given id.
Database explorer - another short php app allowing you to browse all EvE items.
Useful info (commonly found in bios) - so you know what to tank
More about Invention >> - skills and items needed to make tech II breakthrough
More about COSMOS >> - handy info for COSMOS runners
More about Exploration >> (coming soon)
More about Mining >> - what roids give what minerals and so on
More about Salvaging >> (coming soon)
Tech II implant list - all about them


Republic Special Ops Field Enhancer - Gamma
Aurora Alpha
Aurora Beta
Aurora Gamma
Aurora Delta
Aurora Epsilon
Aurora Omega

Trinity new implants:
Low-grade Edge Alpha
Low-grade Edge Beta
Low-grade Edge Gamma
Low-grade Edge Delta
Low-grade Edge Epsilon
Low-grade Edge Omega

There is few more implant classes:
Low-grade Virtue Alpha
Low-grade Harvest Alpha
Low-grade Nomad Alpha
Low-grade Centurion Alpha

New Agent Offer items:
Syndicate Gas Cloud Harvester
Syndicate 1600mm Reinforced Steel Plates
Syndicate Mobile Small Warp Disruptor
Sisters Radar Quest Probe
Sisters Scan Probe Launcher
ORE Strip Miner

You mix up components like these with normal drones:
Elite Drone AI
Drone Synaptic Relay Wiring
Drone Capillary Fluid
Drone Cerebral Fragment
Drone Tactical Limb
Drone Epidermal Shielding Chunk
Drone Coronary Unit

'Integrated' Hobgoblin
'Integrated' Hammerhead
'Integrated' Ogre
if you add even more rogue technology you get
'Augmented' Hobgoblin
'Augmented' Hammerhead
'Augmented' Ogre
Mining mission ores:
Green Arisite

Funny stuff (Easter eggs)
Perpetual Motion Unit I
Villard Wheel
and now: Thermodynamics
just read all the descriptions :) Great easter egg.
Grace Tarsis
Body Bag
Powdered Cubensis
Pillaging 101
The Little Pirate That Could
17 Successful Torture Techniques
Think Tank
Me, Myself and Plunder

Wiretap Plant
Quafe Unleashed formula
Toxic Gunk
Achuran White Song Birds
Armor of Rouvenor
Tournament Observation
Melted Snowball MMV
Snowball Launcher

Alliance Tournament Gold Medal
Alliance Tournament Cup
Novice Medal
Intermediate Medal
Legends Medal
Onyx Heart of Valor

Aidonis Honorary Fellow Medallion
Ancient Amarrian Relic

Faction ships:

Goru's Shuttle
Interbus shuttle

Blood Raiders



Sansha Nation

Caldari Navy Hookbill
Osprey Navy Issue
Caracal Navy Issue

Raven Navy Issue

Amarr Navy Slicer
Augoror Navy Issue
Omen Navy Issue
Apocalypse Navy Issue
Apocalypse Imperial Issue
Armageddon Imperial Issue

Gold Magnate
Silver Magnate
Republic Fleet Firetail
Scythe Fleet Issue
Stabber Fleet Issue
Tempest Fleet Issue
Tempest Tribal Issue


Gallente Navy Comet
Exequror Navy Issue
Vexor Navy Issue
Opux Luxury Yacht

Megathron Navy Issue
Megathron Federal Issue


SOCT Cruiser

ISD / GM ships

Polaris inspector Frigate
Polaris Centurion
Polaris Legatus Frigate
Polaris Centurion Frigate
...GM weapons and mods
GM Cloak
GM Ultra Mega Super Death Ray
GM ECM Burst

Industrial tutorial ships

Civilian Amarr Shuttle
Civilian Caldari Shuttle
Civilian Gallente Shuttle
Civilian Minmatar Shuttle
Trinity new rigs:

Mines (removed from game)
Python Mine Blueprint
Anaconda Mine Blueprint
Cobra Mine Blueprint
Asp Mine Blueprint

Tuesday, March 9, 2010

News from the Front: Providence

Fighting continued in the border systems of Providence over the weekend, but no news of further sov advancement has come forth. It appears that Atlas has stalled for a few days. Fighting is still wide spread throughout the region. 50 man roaming gangs are common. Small capital fleets appear and disappear in lightning "hot drop" strikes. The general impact of such warfare is complete disruption of most activities in the region.

In such times, careful ratting or complex running is about the only thing you can do. Mining assets are too slow and too vulnerable to cyno spawned attacks. 10 man gangs can not cope with 50 man gangs. Undefended POS towers are quickly disabled. Any sort of Freighter op is right out. Providence commerce is slowing to a crawl.

In LFA, fleeing corps have left systems empty. Empty systems can not provide intel and empty stations receive few goods. Plus there is an ugly downside to NRDS policy combined with allowing Neutral pilots station access... Neutral "alts" can dock and tie up station resources (mfg slots) and engage in market warfare. These stations can then be used to resupply the enemy.

LFA's pocket is under dire threat of collapse. LFA will either disband leaving their systems unclaimed over night, or worse, they may be forced to sign up with invasionary forces; switching all 6 systems effectively to Southern Coalition control overnight.

CVA is on the ropes. Aralis, their Executor, is battered daily with pleas for help, guidance, or anything that can materially impact the aggression. But the only responses are oh so similar to those spoken by war torn Empire corporations for ages... "Keep docked, watch intel, wait out the storm. try not to lose too many ships."

The good news is that still only a tiny fraction of what CVA holds has actually changed hands and the assaults continue to weaken. Perhaps in another 30 days all will be quiet again, but until then, Providence is descending in to 0.0 violence equal to that seen in any null sec war in New Eden.

Monday, March 1, 2010

Eve Online Drugs

This was hard stuff to come by as nothing seemed to be written in detail about it yet.

What I have discovered about Gas Harvesting...

Gas harvesting is a means to obtain the raw materials necessary to Booster production. Gas harvesting requires a gas cloud which must be discovered via Exploration as a LADAR site; typically you'll only find the right kinds of clouds in low sec / null sec.

Gas harvesting requires the Gas Harvesting skill which requires Industry 4 and Mining 1. The skill book costs between 36 and 40 million ISK. Each level of the skill allows you to fit one Gas Harvester I module. It trains fairly quickly requiring only 15 minutes at level one.

Each harvester module mines 1 unit of gas per 30 second cycle. The harvester module is considered a "turret" which prevents fitting the module on a Mining Barge which has no official turret slots. These modules seem to run about 9 million ISK each.

Each unit of gas (this might vary) is 10 m3 of space.

Gas clouds yield various types of "cytoserocin". Each type is a fundamental component of a different type of Booster. This should not be confused with "mykocerosin" which is used for Synth Boosters. Synth boosters appear to do the same sort of the things as "regular" boosters, but to a lesser effect and with no side effects--at least I didn't see any on Frentix synth boosters.

Gas --> Booster
Amber --> Blue
Azure --> Soothsayer
Celadon --> Exile
Golden --> Crash
Lime --> Frentix
Malachite --> Mindflood
Vermillion --> X-Instinct
Viridian --> Drop

Each type of cytoserocin must be combined with some other simple components like Megacyte or Water to create Simple Biochemical Reactions. This process requires a Medium Biochemical Reactor (POS). Once you have a reaction like Standard Drop Booster Reaction you can fabricate a unit of Standard Drop Booster.

Creating boosters requires the Drug Manufacturing skill. This skill costs 20 million ISK, but is generally only available in NPC 0.0 space. It will also require a BPO/BPC for the booster in question. As boosters/drugs are illegal in Empire, making them requires a POS manufacturing facility (Drug Lab). They will be confiscated by gate Customs Agents. BPO/BPC can be found in COSMOS complexes else they can be bought on Contract. Production of Boosters seems rare and thus the demand for the BPC's seems also low.

I did see a 1000 run BPC for Synth Frentix Booster in Jita for 8 million ISK. Each dose would require 17 "Pure" Frentix Booster (reaction). Each reaction takes 40 units of Lime gas... so 1 Dose of booster equals 680 units of gas. With 3 harvesters... that's 226 cycles... 30 seconds per cycle is 113 minutes or just under 2 hours of gas mining to get 1 dose.

Gas mining mission example: Like Drones to a Gas Cloud

Mine 425 (4250 m3) units of unusable cytoserocin AND kill all drones. There are only 4 waves of drones. The largest is cruiser sized (no battleship sized).

Award: 1.3 million ISK
Bonus: 1.3 million ISK

Standing Increase: 4.8% (will vary with your skills)

Recommendation: Start with a Battleship fitted with one or two harvesters and your favorite weapons. Kill the 4 waves. As you mine, remember to refresh your can. Alternately, after you kill the waves, swap to a hauler and AFK mine. Remember it takes 30 seconds per cycle... so 2 units per minute per harvester... 1 harvester means you're spending the next 4 hours mining gas.

My real recommendation is (even if you have these skills), just skip this mission. Complain about it loudly to CCP.